Duke Nukem Archive


GOG Holiday Sale begins, get Duke Nukem 3D free for 48 hours

Classic PC game store Good Old Games has started its 2012 Holiday Sale, with over 475 games on sale for 50% off.

That’s not all – over the next two weeks, the store will also be running daily promotions where select games will be discounted further, starting with a selection of Bullfrog favourites.

On top of that, the PC gaming classic Duke Nukem 3D: Atomic Edition is free for the next 48 hours – hop to it!


The History of Duke Nukem – Part Seven: The Dukes That Didn’t Make It

Like every other industry in the world, there are literally thousands of video game projects that never make it to stores. The Duke Nukem franchise is no exception – here are five games involving Duke that were publicly revealed (to some extent) but have never been released.

Duke Nukem Forever (1996, Apogee, DOS)

One of the first projects to be announced after the smashing success of Duke Nukem 3D was a return to Duke’s 2D side-scrolling, platforming roots in a game called Duke Nukem Forever. The project was led by Keith Schuler, the lead designer and programmer on Paganitzu and Realms of Chaos, and a level designer on the Plutonium Pack. Read the rest of this entry »


Where Are They Now? The Duke Nukem 3D Team

As a part of the Duke Nukem week celebrations, we decided to look into what the people who made Duke Nukem 3D are up to know.

George Broussard: Executive Producer, Project Director, Map Design (Atomic Edition)
Still at 3D Realms. Led production on Duke Nukem Forever from 1997 until 2009, until 3D Realms ran out of money and released the development team. Presumed to be working on 3D Realms’ numerous iPhone projects.

Allen H. Blum III: Original Concept, Map Design, Assistant Director (Atomic Edition)
Now a level designer at Triptych Games, a studio started after the Duke Nukem Forever team was let go by 3D Realms. Worked on Duke Nukem Forever throughout its entire production cycle of 1997-2011. Read the rest of this entry »


Video Game Ad of the Day: Duke Nukem 64 & Total Meltdown

Our final Duke Nukem themed Ad of the Day post covers two games

Duke Nukem 64 and Duke Nukem: Total Meltdown were ports of Duke Nukem 3D to the Nintendo 64 and PlayStation respectively. These were published by GT Interactive. A Saturn version was released at the same time, but was published by Sega, explaining why it didn’t show up in this ad.


Duke Nukem: Merch & Media

Playing with Yourself

In 1997, ReSaurus Inc., an Ohio based toy production company licensed the rights to produce Duke Nukem action figures. The figures were planned to be released alongside Duke Nukem Forever in 1998, but ended up launching alone when the game was delayed.

Two lines of figures were planned, but only one was mass produced. Six figures were produced; Duke Nukem, SWAT Duke Nukem, Battlestrike Duke Nukem, Battlelord, Pig Cop and Octobrain. The figures sold for $US12.99. A Military Pig Cop was also produced in very limited quantities.

Read the rest of this entry »


Video Game Ad of the Day: Duke Nukem Advance

Fancy a bit of Duke on the go?

Duke Nukem Advance is Duke’s third handheld outing, and arguably the best. It’s based on Duke Nukem 3D in gameplay terms, but features a totally original story and setting.


The History of Duke Nukem – Part Six: Licensing the Duke

With the popularity of Duke Nukem 3D, 3D Realms established a number of licensing deals to get other developers and publishers involved with Duke Nukem projects in order to satisfy fans while Duke Nukem Forever’s development continued. In the 15 years since the release of Duke Nukem 3D, over ten spin-off projects have been released across a variety of format, and more are on their way. Read the rest of this entry »


Duke Nukem: The Cameos

As Duke Nukem became more popular, he started to make cameo appearances in other Apogee and 3D Realms products.

Cosmo’s Cosmic Adventure
Duke Nukem can be found frozen in Episode 2, Level 7. Upon unfreezing him, he says “I’m Duke Nukum, green alien dude. Until you rescued me, I was stopped cold by an alien invasion force. Cosmo’s Cosmic Adventure was developed by Todd Replogle and Allen Blum, the creators of Duke Nukem.

Bio Menace
Duke’s portrait appears on a wall in a hidden room in the “Specimen’s Lab” level. Read the rest of this entry »


The History of Duke Nukem – Part Five: The Journey to Forever

3D Realms announced that they were working on a successor to Duke Nukem 3D in April 1997. The name of the game was Duke Nukem Forever. A month later at E3 1997, 3D Realms announced that they would be licensing the Quake II engine for the game, rather than producing their own technology. At this point in time, 3D Realms expected to ship the game in 1998. 3D Realms were financing the game themselves, with GT Interactive set to act as a distributor.

The US edition of PC Gamer got the scoop on the game for its August 1997 issue. George Broussard later revealed on the 3D Realms forums that these images were mock-ups done in the Quake I engine to keep the masses interested – they didn’t get the final Quake II engine code until November 1997, right before Quake II was released. For the majority of 1997, most of the 3D Realms team was focused on completing Shadow Warrior – work on Duke Nukem Forever was being done ad-hoc while they waited on the engine code. Read the rest of this entry »


Video Game Ad of the Day: Duke Nukem (GBC)

One of two Duke Nukem games made right here in Melbourne:

Duke Nukem for the Game Boy Color is the hero’s second handheld outing. It’s in some ways a remake of Duke Nukem II, but never explicity claims to be such.