Tag: Naughty Dog
Video Game Ad of the Day: Crash Team Racing
by Matt Keller on Jul.28, 2013, under Video Game Ad of the Day
Before Crash Team Racing was released, many saw it as a soulless cash-in on the success of Super Mario Kart. Opinions were quickly changed when Crash Team Racing actually turned out to be good. Quality multiplayer racing action combined with a solid and beefy single player mode made Crash Team Racing one of the most popular games on the original PlayStation.
Gaming Heads to release statues based on PlayStation All Stars characters
by Matt Keller on Jun.22, 2013, under News
Gaming Heads, who you might remember from their collection of Team Fortress 2 statues, have gained the rights to develop statues based on the various PlayStation All Stars.
The first cab off the rank is Jak and Daxter. The statue is available in two forms, a regular form for $US189 and a bronzed form for $US199. These will be limited to 750 for the standard and 350 for the bronzed version.
The statues will be available before the end of the year.
Video Game Ad of the Day: Crash Bandicoot
by Matt Keller on Mar.27, 2013, under Video Game Ad of the Day
Before Naughty Dog made games about mass murderer “everyman” Nathan Drake, they made platformers – quite good ones too. Crash Bandicoot was created in conjunction with Universal Interactive and Sony Computer Entertainment, and really set the standard for platformers on the PlayStation.
Video Game Ad of the Day: Crash Bandicoot
by Matt Keller on Mar.18, 2012, under Video Game Ad of the Day
Crash Bandicoot was one of that games that really helped to change the fortunes of the PlayStation in its early days. The game also arguably made a name for its developer, Naughty Dog, a company which has gone on to become one of the best technical studios in the world. Pity about what happened after Naughty Dog stopped making Crash games, though.
Naughty Dog reflects on the making of Jak & Daxter
by Matt Keller on Feb.18, 2012, under News
The Jak & Daxter HD Collection is out in the states now, and will be out here next week (we might even have a review for you in the near future), and to celebrate, Naughty Dog and 2 Player Productions teamed up to produce this short documentary on the making of the series.
Pretty interesting stuff. I’ll always wonder what the second game would have been like if they weren’t so heavily influenced by Grand Theft Auto III, however.
Andy Gavin talks PAL localisation
by Matt Keller on Jan.08, 2012, under News
Naughty Dog co-founder Andy Gavin has written a rather interesting post on his blog providing insight into the localisation process for Crash Bandicoot and its sequels.
Back in the 90s, Naughty Dog was one of the few companies delivering quality PAL conversions – most other companies simple slapped some borders on and slowed the game down by 5 frames per second (looking at you, Square and Capcom).
A future blog post will examine the Japanese localisation of the game. Given the different character design and tone of the Japanese versions, that should be one insightful article.
Video Game Ad of the Day: Way of the Warrior
by Matt Keller on Aug.13, 2011, under Video Game Ad of the Day
Every great developer has to start somewhere – even Naughty Dog.
Way of the Warrior is a 3DO exclusive fighting game that was heavily influenced by Mortal Kombat. It was developed by Naughty Dog when the studio was just a two man operation: Jason Rubin & Andy Gavin. The game was developed on a shoestring budget, with the developers and their friends and family serving as the characters in the game, using cheaply made costumes. The digitised footage used in the game was shot in the hallway of developers’ apartment building. Still, the game proved effective enough for the Naughty Dog duo to get a three game contract with Universal Interactive Studios, which led to the creation of Crash Bandicoot.