Andy Gavin talks PAL localisation

Naughty Dog co-founder Andy Gavin has written a rather interesting post on his blog providing insight into the localisation process for Crash Bandicoot and its sequels.

Back in the 90s, Naughty Dog was one of the few companies delivering quality PAL conversions – most other companies simple slapped some borders on and slowed the game down by 5 frames per second (looking at you, Square and Capcom).

A future blog post will examine the Japanese localisation of the game. Given the different character design and tone of the Japanese versions, that should be one insightful article.