GoldenEye 007 Archive


The Forest Temple is the latest addition to GoldenEye 007 deathmatch

A couple months back we ran a story on Peach’s Castle being ported across to GoldenEye 007 as a new deathmatch map. Well, the group behind that map has been hard at work bringing more maps across to GoldenEye 007, the latest of which is the Forest Temple from The Legend of Zelda: Ocarina of Time.

Sogun Studios have posted a blog entry detailing the process of bringing the map across.

The ROM patch, available here, also contains the previously released Kakariko Village and Peach’s Castle maps, in addition to the new Forest Temple map.


Industrious hackers bring Peach’s Castle to GoldenEye 007

Ever fancy playing a GoldenEye 007 deathmatch in Peach’s Castle from Super Mario 64? Now you can, thanks to the efforts of Sogun Studio and GoldenEye Vault.

The crew behind the Peach’s Castle map were previously responsible for porting The Legend of Zelda: Ocarina of Time‘s Kakariko Village to GoldenEye 007 and Perfect Dark, which is included in this pack.

You can find the patch here. Follow the installation steps at the site and you’ll be blasting around the Mushroom Kingdom in no time.


Cool modded N64 controller – El Quadinaros

Youtube user 2010clarky has modified a Nintendo 64 controller to feature two analog sticks, and it looks pretty slick.

Some Nintendo 64 games allow the player to use two separate N64 controllers to utilise both analog sticks, so the clever modder has housed both analog sticks in one big ol’ merged controller titled the “El Quadinaros.” It still works as a single controller too! Read the rest of this entry »


ZX Spectrum emulator found inside GoldenEye 007 for Nintendo 64

Just when you thought you knew every little secret hidden inside GoldenEye 007.

ROM Hackers recently discovered that the game houses a ZX Spectrum emulator and several of Rare’s classics for the system – Atic Atac, Sabre Wulf, Jetpac and Knight Lore.

One can assume that the emulator was a test for what would become the Jetpac segment of Donkey Kong 64, and that it simply wasn’t scrubbed from the code before the game was finished. Still, it’s a pretty cool homage to the company’s origins.