Retro Gaming Australia

Tag: Konami

All Metal Gear Solid HD Collection games run at 60FPS

by on Jul.30, 2011, under News


I remember being bummed out the first time I loaded up Metal Gear Solid 3: Snake Eater, only to find that the silky smooth 60FPS frame rate from MGS2 had to be sacrificed to create the game’s lush environments (I was also in a fever state, though). Of course, the sheer quality of that game quickly solved that dilemma.

It was always Kojima’s intention to have the game running at 60FPS (the early teaser trailers do), and now you’ll finally be able to play it that way when the Metal Gear Solid HD Collection launches later this year.

Both Snake Eater and Peace Walker are getting bumped up to 60FPS. Peace Walker will also be playable in 1080p.

Via Twitter

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Silent Hill HD Collection due by October

by on Jul.26, 2011, under News


Konami has revealed that the Silent Hill HD Collection, which includes Silent Hill 2 and 3, will be released on the PlayStation 3 in either September or October. At this stage, the collection will be exclusive to Sony’s system, but that’s not set in stone.

The developer of the collection was revealed to be Hi Jinx Studios, who produced the recent XBLA release Vandal Hearts: Flames of Judgment for Konami.
(continue reading…)

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Video Game Ad of the Day: Kid Dracula

by on Jul.24, 2011, under Video Game Ad of the Day

Konami and their weirdness.

Kid Dracula is a parody of/spin-off from the Castlevania series. Instead of playing as a member of the whip-wielding Belmont clan, you play as Dracula, albeit as a younger kid. He’s still evil, and rather cocky about it, but he’s too cute to be threatening. The Game Boy game is both a remake of and sequel to the Famicom game Akumajō Special: Boku Dracula-kun.

Search for Kid Dracula on eBay

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Konami wants to know which classics you want on XBLA and PSN

by on Jul.16, 2011, under News


Releasing old games has been a lucrative source of revenue for a number of companies for the latest generation of console hardware. Konami has dilly-dallied on the concept, dabbling in digital releases of some of its most loved arcade games like Teenage Mutant Ninja Turtles and Contra, but neglecting other favourites like The Simpsons, Sunset Riders and most of its home console library.

The company posted a question on its Facebook wall earlier asking fans what they would like to see Konami release on XBLA and PSN in the future, so go there now and offer your suggestions. We recommend asking for The Simpsons arcade game and Suikoden II. The latter would wipe the smirk off those smarmy bastards trying to sell it for $300 on eBay.

Source: Facebook, via CVG

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Forgotten Games: Asterix (Konami, 1992)

by on Jun.10, 2010, under Forgotten Games, RGA TV

Konami was renowned for two particular licensed brawlers in the early 90s: Teenage Mutant Ninja Turtles (1989) and The Simpsons (1991). These were not the only two the company produced, however. Popular French comic book series Asterix was given the arcade game in 1992.

Watch a gameplay sample of the first level of Asterix in the video below.

Asterix captures the essence of the comic book, not only in its visual style but also its core theme. Players take Asterix the Gaul or his brother-in-arms and best friend Obelix through a series of seven levels where they fight against the oppression of the Roman Empire. Romans can be dispatched with a variety of attacks, ranging from the standard punches (greatly powered up from the Gauls’ magic potion) through to more humorous and humilating slaps to the face and ragdoll tossing.

The game plays out much the same way as other Konami brawlers, with one attack button and one jump button which can be combined to access more attacking moves. By holding the attack button down for a short burst, players can use their super punch attack, which delivers a great deal more damage. Asterix and Obelix are of relatively even power in the game, which is the only notable deviation from the source material. Gameplay is occasionally shaken up with a tough boss fight or bonus stage, one of which is a chariot race at the end of the first level. Asterix‘s visuals are of a high standard, with excellent pixel art and animation consistent with many of the best arcade brawlers of the era. It’s a great all-round package.


While Asterix is highly popular in continental Europe, he is still relatively obscure in America and other Western nations, meaning that this game did not receive the same widespread distribution as other Konami brawlers. Though numerous Asterix games were released for home consoles, this one did not, as Sega held the home console rights to Asterix for a number of years around the time of this game’s release.

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Forgotten Games: Combat School (Konami, 1987)

by on May.27, 2010, under Forgotten Games, RGA TV

When many of us think about Konami, we think about games such as Contra, Metal Gear and Castlevania – games which are still the company’s bread and butter in the present day. Konami is a company with a rich history, but many games they’ve produced have simply been forgotten over time. Over the next couple of weeks, we’ll be unearthing some of these titles in a new article series called Forgotten Games.

The first game we’ll look at is Combat School, a 1987 release which combines the button mashing fun of Track & Field with basic military training. Take a look at the video below to watch RGA play the opening level of the game.

Combat School pits two recruits, Nick and Joe against each other in a series of basic military training exercises such as the obstacle course, target shooting and a canoe race. Competing each event in the alloted time and you’ll progress to the next – the better you perform, the more extra time you’ll be awarded for the next event. Players will get to fight each other in hand-to-hand combat after completing the arm wrestling event (when playing alone, you will fight the instructor). Most games follow the button mashing control system established in Track & Field, so players will find that the game has little depth. However, the theme of the game is obscure enough to keep you coming back for more.


Should you defeat the instructor, Combat School will veer off on a weird tangent where you take on your first mission, which involves rescuing a bunch of VIPs from a terrorist attack. Unfortunately, the game proves less than competent in this area, with shoddy gameplay mechanics, poor collision detection and wretched controls. It’s pretty difficult to make it this far into the game, so many of you will be spared this bit.

Unlike most Konami games of the era, Combat School did not receive a port to the NES, which is probably the main reason why it has been forgotten. It did make to homes on various computer formats (Commodore 64, DOS, Amstrad CPC, and ZX Spectrum), but these ports are largely terrible.

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