Dig Dug is one of the most influential arcade games from the early 1980s. Players control Dig Dug, who must drill his way through the ground and eliminate any enemies occupying the area by sticking them with his hose and filling them with air until they explode.
Namco Archive
Pac-Man fan film tries to make sense of Pac-Man in real world
The team at Steelhouse Productions has been working on this short film about Pac-Man for a year. They call it “the greatest 80s movie that never happened”.
Basically the 10-minute or so film tries to make sense of how something like Pac-Man could exist in the real world. According to the film’s website, they wanted to know “What the heck is a Pac-Man? What are the ghosts? What and/or where is this blinking blue maze? And how exactly can a hungry yellow ball exit on the left side of the screen, and re-appear again on the right?”
It’s neat, if a bit silly.
New artbook details the creation Street Fighter X Tekken’s Mega Man
Whether you think it was a neat tribute or a cruel joke, the “classic” interpretation of Mega Man featured in Street Fighter X Tekken happened.
A new book, Street Fighter X Tekken Artworks features a detailed breakdown of many of the different concepts that were devised during the creation of the game. The book is currently only available in Japanese, but there’s a remote chance that it might see an English release through Udon like many of Capcom’s other artbooks.
However, if you can’t wait until them, the Mega Man Network has posted a few scans from the book.
Namco’s Harada on the origin of Tekken’s mini games
One of the cooler aspects of Tekken 3 were the bonus games that the development team included – Tekken Force, a side-scrolling beat em up and Tekken Ball, a take on volleyball with Tekken moves. The tradition continued into later games in the series, which brought us Tekken Bowl (recently released for free on iDevices).
In an interview with Siliconera, series producer Katsuhiro Harada discusses the origin of these mini games. “The starting point for Tekken Force is we wanted to have Tekken characters side-scroll through stages and pick up meat to replenish health,” he says.
Harada states that Tekken Ball’s origins are a little more complex. “Tekken Ball was first designed as a simulator to help people practice air juggles. The original idea was to hit the ball and juggle it to a basket, sort of like basketball. It didn’t go how I imagined and I was kind of frustrated. If it’s not going to be good, I thought I should make it into a versus game.”
On Tekken Bowl, Harada says “Since we used a ball in Tekken Ball, we thought about using one in other ways. At first, we thought about pinball, but we thought we would rather have two characters taking turns so bowling would be better suited. That’s how we settled on bowling. Now that you’re hearing this you can tell how much we listened to fans at that time. We pretty much made what we wanted. [Laughs.]”