Tag: id Software
Video Game Ad of the Day: Quake
by Matt Keller on Feb.14, 2012, under Video Game Ad of the Day
It’s all fun and games until someone discharges in the water.
Quake was a game changer on its release in 1996. It marked the end for the faux 3D first person shooter, bringing in full 3D polygon characters and weapons. Quake was also extremely mod friendly, helping many young programmers, artists and designers make their way into the game development industry. Some mods, like Team Fortress went on to become full commercial products in their own right. Quake also proved to be a powerful force behind the speedrunning movement, thanks to the Quake Done Quick series.
Video Game Ad of the Day: Commander Keen: Aliens Ate My Babysitter
by Matt Keller on Feb.13, 2012, under Video Game Ad of the Day
One for the shareware crowd.
Aliens Ate My Babysitter is the sixth and final episode of the Commander Keen series. Keen has to rescue his babysitter Molly, who has been kidnapped by the Bloogs. The Commander Keen series has remained stagnant since this release; series designer Tom Hall has said that he is interested in revisiting the series if he can get the rights, though.
Video Game Ad of the Day: The Ultimate Doom
by Matt Keller on Jan.12, 2012, under Video Game Ad of the Day
Avenge your rabbit friend (seriously) in this fourth episode of Doom
The Ultimate Doom was the 1995 re-release of Doom (post-Doom II) which added an extra episode called Thy Flesh Consumed on top of all of the other improvements introduced post-release. However, due to id Software’s focus on other projects, the quality of the levels in the expansion is inconsistent.
Video Game Ad of the Day: Quake II
by Matt Keller on Sep.29, 2011, under Video Game Ad of the Day
One for the inferior console versions, at least.
Quake II was one of the biggest hits of 1997 on the PC, so it was only a matter of time before Activision tried to bring it to consoles as well. The results were mixed – it’s pretty impressive that the games are running on the consoles in the first place, but the compromises made are ultimately too much if you’ve already experienced the PC version – which only got better through patches and mods.